I travelled to a lot of places, but I haven’t found many important decisions to make, story arcs or quests (especially quests that I could actually do right away). I totally understand the people now that said that there’s not much to do in Fabled Lands. I take extensive notes, like I write down every section number I go to and often also add a few words describing what happened there, so backtracking after a game-ending event is easy and it’s also a nice journal of what happened in general.Īfter playing like that for about five hours now and even venturing carefully into book 2 to take a sneak peek at those golden cities, I had some realizations: This feels like loading a savegame in a computer RPG and I’m oddly fine with that simple solution. I just jump back to the section immediately before my bad die roll or bad decision and retreat, hoping to return another day when I’m stronger or more skillful. So instead of starting over and over again, I decided to let myself cheat if I randomly die or randomly lose all my stuff. I also lost all of my possessions multiple times, which in a way felt like “game over” as well, at least in the beginning of my journey now, when I still don’t have anything stored away in houses, banks, etc. I’m on my first attempt at playing Fabled Lands and I quickly realized that there are a looooot of random instant-deaths and deaths that I stumble into, because I’m not getting any information beforehand that the way I’m going might not be suitable for my character.
0 Comments
Leave a Reply. |